![]() ![]() Larian Studios CEO and creative director Swen Vincke added, “We set out to make a game that would reward player creativity and truly bring Dungeons & Dragons to life in a cinematic way that explores the breadth and depth RPGs can offer. Reaching a technical bar that matches our design ambitions felt like the right move, while holding back the PC version when we knew we’d be ready felt like the wrong move in such a busy launch period.” It is a massive, expansive game that truly brings Dungeons & Dragons to life, with multiplayer and split-screen co-op, and at a scale that’s roughly four times that of our previous game, Divinity: Original Sin II. It features over 170 hours of cinematics, more than twice the length of the entirety of Game of Thrones, and more than three times the dialogue of all three Lord of the Rings novels combined. We’re at a point where we’re reaching 60 frames per second on PlayStation 5, which is remarkable considering the breadth and depth Baldur’s Gate III aims for. “We’ve also aimed for the highest possible quality on every platform we’ve released on. ![]() “We’ve always been a studio that aims to release on as many platforms as possible, in order of readiness,” said Larian Studios director of publishing Michael Douse in a press release. Larian Studios has moved up the PC ( Steam, GOG) version of Baldur’s Gate III from its previously planned August 31 release date to August 3, while pushing back the PlayStation 5 version from August 31 by one week to September 6, the developer announced.
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